Making a choice between the three factions in New World can be a multi-layered choice. Here's what players must know prior to starting.
In the past, there was a period that the game was only a niche for avid gamers. Nowadays, it's an entire New World, and Amazon's launch into massively multiplayer gaming has been receiving much attention. It's different from other games in a variety of interesting ways that immerse players and keep them captivated. The conventional levels system makes the progression of the game easy to follow, and the game features plenty of exciting survivalist action.
The majority of MMOs include conflicting or opposing factions, with players either choosing their side either as part of the creation of their characters or after they've climbed several levels within the game. Within New World, there are three factions that are fighting for control of Aeterneum. Gamers have the option of choosing from the passionate Covenant, the ambitious Mauraders or the elusive Syndicate. Be advised that every server has its own dynamic when it comes to which factions are in charge of which regions, and this can have some influence on the one the players select.
There are a myriad of advantages to joining a faction as well as the need to get the most out of the features available. By the time the player has successfully fought to get from the wreck on the beach to the nearest hamlet in Monarch Bluffs, First Light, or any other Territories designed for beginners between levels 1 and 25 they'll have reached or will be close to reaching the level 10.
Once the player hits level 10, they'll be given an invitation from a gentleman in the center of town called Urbanus Bixford. The quest is called "Commitment to the Cause," and requires the player to conduct necessary research and join an organization. Each hamlet in every area, regardless of who is in charge, has a the representation of a faction and they are willing to give every player all the relevant documentation.
Before choosing, keep in mind the following points that can determine how influential, powerful, or useful each alliance would be for an individual character. The exact Territories that each faction has control of is always in flux and the character's position within a particular faction affects their capacity to fish and hunt, farm, or even farm within these areas too. That means that Aetereum appears different on each server in New World, so the selection of a player's faction depends in large part on the server selection.
Every Territory includes a fort which serves as the location of control for the faction's region. The map shows who controls which forts, and those that are in dispute. If more members of one side are inside the fort, the faster the faction can take over the fort, and ultimately the region if they succeed. To enter an area, a player must be identified as PvP, which can be easily turned on and off by pressing"u" "u" button.
Members of the dominating faction get a 5% bonus on their XP gain when playing and an additional 20% increase in their Influence within the territory. This is identical to "grinding reputation" a common experience in other MMOs such as World of Warcraft. The game New World, players can get specific items, rewards and other rewards by making friends in high places.
Declaring War in the New World is a fairly complex process. It begins with a company, an organization that is like the New World version of a guild, declaring that it is war on a particular Territory. There are a total of 12 territories that form an enormous island called Aetereum, and War can only be declared upon an area that is currently in conflict. What happens is Influence as well as reputation, the New World version of reputation as well as the various factions.
A state of conflict is when the opposing Faction has achieved 100% control over the territory, often through competing enough relevant PvP missions. The definition of a war is taking over the enemy Fort within the territory that is in conflict and a mission that involves the use of siege engines and cannons in addition to other elements for the occasion.
Being part of a Faction isn't only about working hard and getting beat up during a PvP battle. Players have perks that are unique in accordance with the side they choose to go with and can earn currency to purchase new equipment as well as accessories. As players advance in rank with their Faction and level, they are able to purchase higher quality gear in the Faction's Shop.
Different factions offer a variety of armor sets which players can purchase using funds earned from specific quests for the faction. The majority of them are PvP focused, however players can also collect resources and explore unknown areas as part of earning their money. The higher rank an individual has in their Faction and the higher quality equipment they'll have access to.
Colours of Faction: Gold yellow, orange.
Basic Philosophy: This group rose up from the wreckage on that beach with a determination to do something good. The Covenant is the name of the faction that is for players who aspire to be an ardent warrior to defend themselves and combat corruption. The majority of players who are Lawful Good characters in RPGs will gravitate to their purpose. The function of the Covenant is not only to cleanse the country of the mysterious power seeping out of it, but to cleanse it from infractions or unmoral conduct. The greed of Marauders is to be kept at bay. What are the most dangerous secrets the Syndicate keeping hidden?
Tier Sets and ranks: Tier Sets and Ranks: Covenant armor sets have names that are reminiscent of a previous religious order. The Initiate is at the bottom level and is wearing Tier I. Templar is Tier II, then Excubitor at Tier III and Lumen to Tier IV. The Adjudicator is the 2nd-highest rank at Tier 5. The highest and most intimidating rank is Inquisitor, whose gear is also regarded as Tier 5 but is Epic quality instead of Rare.
Faction Colors: purple, blue White, and purple.
Fundamental Philosophy: Knowledge is more than just power. It's also about prestige, money along with social standing. In the Syndicate, it's all about prestige and money. Syndicate is focused specifically on Intelligence and Focus Two of the performance scores that regulate the use of magic items. Thus, this is the faction that attracts people who use magic, but it can extend to other character builds too. Anyone who is interested in espionage, as an instance, would feel with the Syndicate. The majority of Factions require that their members take on quests and be promoted in levels, but it is more complex in the Syndicate that provides players with an exact set of tasks to follow as part of the process of initiation. Each advancement in Tiers also consists of a test and typically are of the level 20 or greater. Pay attention to the other factions as you progress through levels and training in order to uncover the secrets of their opponents and to defy their strategies.
Tier Sets and ranks The ranks given to ranking members of the Syndicate look like those of a secret society that was once in existence. Adepts are the newest members who begin at Tier I. Scrivener follows at Tier II, Chronicler at Tier III, Cabalist at Tier IV and then Alchemists at Tier V.
Function Colors Green In a variety of shades.
Basic Philosophical Principles Basic Philosophy: The Marauders have an enlighteningly simple philosophy. Aetereum is a means of commercial and personal profit, and this particular faction is determined to profit from it. This could be natural resources magic knowledge, or real estate, or whatever else the land has to offer. This Faction is pretty strict in regards to advancement. They require that players have reached the cap on reputation before they are able to begin the first trials and earn an initial rank. There's no code of conduct to adhere to, no divine purpose -- just plain old-fashioned shootand burn and construct as much as is possible. Take some equipment and get busy out there And don't fret about what the other factions are doing.
The Tiers Sets as well as the Ranks The Marauders are compared to a military force. In terms of organization and discipline, that could be true, however, only when the army was composed of vicious and mercenaries. It is believed that the level I rank is Soldier and the titles become more dramatic following that. Tier II is Gladiator, then Ravager after Tier III then Destroyer at Tier IV, and finally the Commander rank with Tier V. As in the Covenant Faction There's an even higher rank, Legatus, that is also regarded as Tier V but it's of Epic quality instead.